PlayMaker Feedback > Action Requests
Timeline - Set Generic Binding[SOLVED]
Kubold:
--- Quote from: jeanfabre on November 10, 2017, 02:50:19 AM ---Hi,
I think you forgot the animator file:
Bye,
Jean
--- End quote ---
No, no, that is the whole point of this Action. This empty slot is where you should assign a GameObject with Animator component using your Action :) It is empty by design. Anything that will be assigned to this track, should play the animation on this track.
Kubold:
--- Quote from: jeanfabre on November 10, 2017, 03:34:19 AM ---Hi,
please update the action for setting generic binding, you';ll have the option to set binding for a track index or track name( Stream Name)
Let me know :)
if that's ok, I'll wrap this up and create a package with the timeline proxy as well.
Bye,
Jean
--- End quote ---
Thank you! That's awesome! :)
craigz:
Question on this! Specifically in regards to assigning the Cinemachine Brain for a Cinemachine track.
Since I spawn my in game camera at runtime, I have to assign the Cinemachine Track generic binding also at runtime. But when I use this action, assigning the main camera doesn't contextually have it grab the Cinemachine Brain component, it just assigns the camera as a game object :\
EDIT: Not sure if it matters, but at runtime, manually dragging/dropping the main camera into the slot works because it grabs that component.
What I need to set: (using my dummy camera object for scene staging)
What setting it currently does:
Any pointers on this? :D
-craigz
jeanfabre:
Hi,
I don't think it's Playmaker related right?
Bye,
Jean
craigz:
Ehhh... not quite sure :) deals with the actions input variable so maybe?
I just duplicated and modified a new version of the action to take an object variable instead, since it might be a fringe case.
Attached incase anyone else needs it, useful for runtime timeline camera assignments!
-craigz
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