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Author Topic: New AI action available, Bake at runtime  (Read 83 times)

Carmichael

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New AI action available, Bake at runtime
« on: October 22, 2017, 10:09:38 PM »
Hi, i just made a different ai action for baking and removing navmesh at runtime, this works with the unity component called (navmesh surface) which is available on github https://github.com/Unity-Technologies/NavMeshComponents,

its easy to implement

1) create an empty game object
2) add the navmesh surface component to it
3)and use the action whenever you want to build

you can also remove the navmesh whenever you please with the remove navmesh action

in the image below i baked a navmesh after pressing the space bar.
hopefully this will be available on the ecosystem soon
« Last Edit: October 22, 2017, 10:55:08 PM by Carmichael »

jeanfabre

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Re: New AI action available, Bake at runtime
« Reply #1 on: October 23, 2017, 12:01:33 AM »
Hi,

 Have you check DumbGameDev work on runtime navmesh?

http://hutonggames.com/playmakerforum/index.php?topic=15982.msg74415#msg74415

maybe you can combine your effort, that would be great :)

 Bye,

Jean