PlayMaker Feedback > Action Requests

Photon Network Get Time/Timestamps[SOLVED]

<< < (2/2)

LordHorusNL:
Thanks jean, the actions seem to be working fine.

As i inderstand it when host migration occurs photon does not pick the player with the least latency to migrate to, it just picks the next player in the queue.

So if a player with a weak connection is chosen to host, he can transfer those responsibilities to another client. (or in situation where the host expires after a certain amount of time)

I was also thinking it would be possible to make a vote system with this so players can choose to pick another master if the current client-host is cheating/abusive.

Atleast thats what i gathered from reading the photon docs.

jeanfabre:
Hi,

 Good answers :), however the major problem remains that for a given client, pings will be different from another, so to choose a host with the best connection means storing these value on a server and have the server do the math as to who is the best compromise to become the new masterClient.

bye,

 Jean

Navigation

[0] Message Index

[*] Previous page

Go to full version