PlayMaker Help & Tips > PlayMaker Help
HoloLens NavMesh[SOLVED]
42wavelength:
I'm creating a HoloLens app and have successfully used Playmaker to create a simple AI that chases the user (Main Camera) however I do not know how to leverage the dynamic runtime Navmesh with the HoloLens spatially mapped space. The "enemy AI" simply moves through all walls etc.
djaydino:
Hi,
Can you give some more information?
It doesn't sound like a playmaker issue, more like a issue in the navmesh setup.
So you could also ask on the unity answers or forum.
42wavelength:
It is true that there is a Unity element to the issue but I use Playmaker and it has FSM actions for Unity NavMesh and HoloLens but nothing I see for dynamic runtime navmesh creation. I was hoping I missed something or maybe something is in the works from Playmaker for this or someone has solved it with Playmaker.
Ofonna:
hi, here is a package i put together for runtime generation, if there are any improvements you might need or explanations let me know. i havent had to create navmesh at runtime so there might be more to add to it
jeanfabre:
Hi,
also DumbDevGame made a video explaining how to do this, it also features actions, not sure if this is the ones Carmichael attached, both should work.
//www.youtube.com/watch?v=J6kWpOeFZyU
Bye
Jean
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