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Author Topic: activate Game Objects from additive loaded Scene  (Read 82 times)

JanoZieme

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activate Game Objects from additive loaded Scene
« on: October 28, 2017, 01:05:42 PM »
Hi there, I hope this question is not to trivial...

i am simply trying to activate some Game Objects from a additive loaded scene. Because they are originally not in the hierarchy of the first scene, I can't select them in the activate game object FSM in the first scene. I hope to find a solution with global variables? Is that right? If so can someone please explain how to set this up correctly?

I mean how do I communicate via playmaker with the second scene?

thanks guys...
« Last Edit: October 28, 2017, 01:18:36 PM by JanoZieme »

JanoZieme

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Re: activate Game Objects from additive loaded Scene
« Reply #1 on: October 29, 2017, 03:22:57 AM »
okay I found a little workaround. I'm using the SEND EVENT - Broadcast All function to send a specific event to activate game objects from additive loaded scenes! :)

jeanfabre

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Re: activate Game Objects from additive loaded Scene
« Reply #2 on: November 02, 2017, 12:10:29 AM »
Hi,

 yes, that's the way, or they can also send an event themselves like "HELLO I AM HERE NOW" so that other fsm know about the new addition.

 Bye,

 Jean