playMaker

Author Topic: Animation Layers  (Read 3503 times)

Xcommand

  • Playmaker Newbie
  • *
  • Posts: 2
Animation Layers
« on: May 20, 2012, 01:22:10 PM »
Hello, i have recently encountered a sad problem, and looks like it's the only way to solve this.

My character have a lot of animations like walking, attacking, and etc. and i wanted them to be played together like lowerbody is walking, and upperbody is carying something. I have read that i need to do this with animation layers, but i can't find it in PlayMaker, only if to programm them manualy.

I really would like to have animation layers in PlayMaker  ;)

kiriri

  • Hero Member
  • *****
  • Posts: 506
Re: Animation Layers
« Reply #1 on: May 27, 2012, 09:16:23 AM »
you might be able to do this with the "add mixing transform" action (at least that's how I do it). Define the animation, and the upper most bone in the hierarchy ( like for a clap animation, it might be a spine or chest bone) and set it to recursive. That way you'll still be running while clapping, because everything which isn't in the hierarchy you defined won't be animated by that particular clap animation (but by your walkcycle/idle etc)

Animation layers can be defined in the animation settings action though, if still needed.
Best,
Sven