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omgitstri's prototype [Updated 2017.12.12]

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omgitstri:
Hello!

I've been using playmakers for a few years now and I never really posted anything and my coworker ended up convincing me to start sharing my works so I'd like to share some of the prototypes I've made using playmaker. Comments and feedbacks are greatly appreciated  ;D

Merged Prototype:


AI First Pass:

* Steal from environment (green mesh)
* Use resource to build city in pre-defined locations

(WIP) Builder - The idea of the prototype is to be able to create buildings quickly with friendly UX:



Character Rig is provided by FRANCISCO CERCHIARA MONTERO

Prototype 1: You are what you eat - You play as an alien whose spaceship crashes on earth, your goal is to go back to your spaceship without being spot by scientists. You have 1 ability which is to transform into any objects but there's a catch... you have to eat the object before you can turn into it.
//www.youtube.com/watch?v=Sh4uMo9N1nQ
Update 2017.12.12:

* Removed the color prototype, since the merged version have both the builder and the color absorption
* Added a first pass for AI in this prototype

djaydino:
Hi,
Some Cool stuff!

Maybe a sneak peak on how you set some of your fsms? :D

omgitstri:
Hello djaydino,

Sure I'll provide some screenshots soon. Don't expect them to be too soon though I tend to procrastinate  :P

omgitstri:

--- Quote from: djaydino on November 21, 2017, 07:46:53 PM ---Hi,
Some Cool stuff!

Maybe a sneak peak on how you set some of your fsms? :D

--- End quote ---

Here's a screenshot of the builder's FSM
The order of the FSM goes from Left to Right, Top to Bottom.
1. The initial setup for the FSM
2. Update the variable for building the tiles
3. Add all the position into an array
4. Spawn the tiles one by one using Array List Get Next

djaydino:
Hi,
Nice and clean setup :)
How are you jumping to the states (usually done with global transitions) ?

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