Unity: 2017.1.1
Playmaker: 1.8.5
Hi,
I am trying, and failing, to find a way to debug into a Sub-state machine. I have a simple FSM structured as follows:
- The FSM is a Template with currently only one object using it. I click on Edit while the game is running.
- So far so good. The template loads and accurately shows what state I am in. I am in the Player Control state. This state is running a sub state machine using Run FSM.
- However, I want to view the sub state machine under this. I click on "show" in Run FSM, and it shows the sub state machine for a split second before kicking me out and showing this error.
As a result I am unable to go into the sub state machine and debug it.
For reference, here is the state machine I am trying to debug into:
I can edit it fine, but I can't debug into it
Thank you for your help!