I apologize if i have some how missed an example of this or someone else has asked the same or a similar question, but upon digging and trying to figure it out on my own im a bit stumped..
Let's say you have a jar of jam in your game and when you throw it when it hits a wall/floor/ceiling and it breaks.. how would you go about detecting or setting the amount of force needed in order for it to break?
So.. yup i can easily make it so when the jar of jam hits the wall/floor it breaks.. but the issue is when i am just carrying the jam and it happens to collide with the wall without me throwing it at it.. well! it also breaks..and of course it also breaks if i just drop the object on the floor.. which isnt as big of an issue but..
any way to set it up so that it has to be great than or equal to some amount of force in order for it to break?
I figure id use a float.. or few floats..and i figure it has something to do with the option under collision event of "store force"... maybe? maybe not? float compare..? probably? erg.. wait.. get collision info probably has something to do with it.. bah..
This is pretty new to me.. and i tried a couple things but.. no luck.. any tutorials or examples anyone could help me get this implemented?