playMaker

Author Topic: Finding the problem FSM  (Read 1464 times)

IIKII

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Finding the problem FSM
« on: December 09, 2017, 10:12:17 AM »
Hi, I have received some error regarding my nav agent but it doesn't tell me which gameobject's fsm is causing it.

Is there a way in Playmaker to check that out? Thanks
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jellyam

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Re: Finding the problem FSM
« Reply #1 on: December 09, 2017, 11:06:52 AM »
can you give us a few more details, like what the error is saying or a picture of your scene? Usually when nav mesh errors occur you just need to re-bake the navmesh. I found something as moving the object with a navmesh on it causes some minor errors.

IIKII

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Re: Finding the problem FSM
« Reply #2 on: December 10, 2017, 12:10:13 AM »
My error has to do with nav mesh agent not enabled. I do this because sometimes I required my enemy's nav agent to be turn off to do other actions.

Right now, my enemy AI is quite complicated and it is troublesome for me to track the problem fsm as the error doesn't tell me which fsm or which enemy object is the cause.
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djaydino

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Re: Finding the problem FSM
« Reply #3 on: December 10, 2017, 01:56:37 PM »
Hi,
What error are you getting?
Can you show some picture from your fsm/states/actions?