Edit : Already solve this by adding same node as check validation in top of check mouse click. Sorry for the late respond.
Hello devs, I'm new to playmaker and need a solution for error i had got:
Position (5) : FSM : Loop count exceeded maximum: 1000 Default is 1000. Override in Fsm Inspector.
UnityEngine.Debug:LogError(Object)
The error caused by infinite loop, this is how my scheme looks like:
First I did MousePick2DEvent which send event "Finished" if the mouse button is up:
then in the next state, I checked if the condition is true(the app not doing connect) and if app still connecting, the condition will send event to go to previous state (event "Back").
But, when going to the prev states, FSM doesn't detect / wait for my mousepick2d event condition (Ignored it or event finished is true, I don't know) and just finished to the next state that makes it forever loop.
Can you please tell me how I solve this? Thank you.