playMaker

Author Topic: Collision & Trigger event issue[SOLVED]  (Read 1303 times)

kapoke69

  • Playmaker Newbie
  • *
  • Posts: 17
Collision & Trigger event issue[SOLVED]
« on: December 17, 2017, 11:57:48 AM »
i want to spawn obj with "enemy" tag
and if it spawn and overlap other "enemy" (i use collide enter and trigger enter with "enemy" tag event but it not work) i want the lastest obj with "enemy" tag to rerandom position.

so i want to know how to slove this issue(both collide event and trigger not work for me) , thx in advance.
ps. maybe u can tell me which action i need to use incase i misuse it.
sorry for poor ENG.
« Last Edit: December 18, 2017, 02:30:05 AM by jeanfabre »

Fat Pug Studio

  • Beta Group
  • Hero Member
  • *
  • Posts: 1294
    • Fat Pug Studio
Re: Collision & Trigger event issue
« Reply #1 on: December 17, 2017, 02:45:13 PM »
Do they both have a rigidbody and what type?
Available for Playmaker work

kapoke69

  • Playmaker Newbie
  • *
  • Posts: 17
Re: Collision & Trigger event issue
« Reply #2 on: December 17, 2017, 07:25:34 PM »
Do they both have a rigidbody and what type?


tcmeric

  • Beta Group
  • Hero Member
  • *
  • Posts: 768
Re: Collision & Trigger event issue
« Reply #3 on: December 17, 2017, 11:31:37 PM »
On rigidbody. Try to set isKinematic.

Fat Pug Studio

  • Beta Group
  • Hero Member
  • *
  • Posts: 1294
    • Fat Pug Studio
Re: Collision & Trigger event issue
« Reply #4 on: December 18, 2017, 02:19:40 AM »
Yup, isKinematic is the way to go.
Available for Playmaker work