PlayMaker Feedback > Feature Requests

Mute or deactivate or passtrough State

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pietwelve:
Hi,
Sometime i'd like to "switch off" a state instead of deleting it...
eg :
   - i've got a state, not connected with other state, but with a global transition
           Just making it "inactive" so i can activate it again if i want.
   - i've got a state, connected this time with other states
          Make it "inactive" like a passthrough
So in other words it would be great to be able to test a FSM with or without a state  :-)
Sorry if it does exist already and i don't know ...
Thanks

Fat Pug Studio:
Great idea, we definitely need more such things for workflow.

djaydino:
Hi,
I usually use bools to 'skip' a state when needed
and globals to idle or activate parts in the fsm.

similar as i would in code like a

--- Code: ---if(bool = true) do this
--- End code ---
is if the bool is false it will be skipped.

But i understand what you are saying.
I think it is not easy to implement the ability to 'turn off' states.

Fat Pug Studio:
Why not, i think the state would only need to be visually represented different, something like this



And then the playmaker itself can disable all actions in the state and put next frame event/finished state. When you turn it off, it deletes it and enables everything else in the state.

pietwelve:
I'm glad to read all your inputs :-)

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