Forgive me if this topic exists but I can't find it, or know what other terms to search.
I was watching a game called Bladestorm, noticing how lovely it is that a crowd of 50+ people can clammer about w/ zero intersecting and very tight proximity to each other.
This has been a struggle for me for 2 years.. I use trigger events to stop walkers, redirect etc, but it also requires some 'on trigger stays' to prevent walking through each other. Although it finally works fairly well after a couple hundred hours of trial and error, it's nothing like Bladestorm.
I read today about using character controllers to handle this.. I've tried using move rigidbody actions, and other translate methods but they just go right through each other despite controllers and rigidbody.