playMaker

Author Topic: How can we detect when the player is using VR  (Read 2780 times)

tvgold

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How can we detect when the player is using VR
« on: January 30, 2018, 03:50:02 PM »
I'm trying to figure out whether the player is or isn't using a VR headset, which headset and whether they have motion controllers on at that moment. I want to do this so the application can have a VR and Non-VR mode for players. I've been looking around but haven't found anything yet, any recommendations?

tcmeric

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Re: How can we detect when the player is using VR
« Reply #1 on: January 31, 2018, 12:42:55 AM »
Hi, I see you pinged me over at the slack chat channel. I am using VRTK which can detect which VR device is being used, and if no VR device is plugged in. If no VR device is plugged in, it falls back on its VR sim. Maybe this call also fall back to non-vr. If falling back to non-vr, you are going to need a whole different control scheme set up (Which is another bag of worms).

Anyways, feel free to chat us up in the channel.