Hi,
i have gameobjects (not UI), that have touch trigger/detection.
How to disable the all card touch in temporarily, because the action are so fast,
for example :
1) i select
first card then rotate
2) i select
2nd card then rotate
3) i select
3rd card <--- i want disable touch here and other cards until 2nd card
finish to rotate...
i have try using state flow, but they always passed through string comparison value, i dont know why, please see screenshot below :
i have try also untick checkbox in "every frame" but also have no effect...