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Author Topic: Slow performance editing FSMs (seeking known setting to improve)  (Read 1462 times)

kavery

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I moved my project to a new computer (a faster cpu) but it's painfully slow opening fsms and gaining editing control. I remember changing a setting once that made this almost instant. It analyzes less. ie I'm now getting all these red flag warnings in my states (prefabs shouldn't reference...) but they aren't really valid. I don't need the extra analysis.

Been poking around for a while but cannot remember for the life of me.

Fat Pug Studio

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Re: Slow performance editing FSMs (seeking known setting to improve)
« Reply #1 on: December 30, 2017, 01:40:23 PM »
Is it happening on runtime or always? Are you forwarding log to unity log?
« Last Edit: December 30, 2017, 01:56:52 PM by krmko »
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Alex Chouls

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Re: Slow performance editing FSMs (seeking known setting to improve)
« Reply #2 on: December 30, 2017, 05:19:17 PM »
You could turn off real-time error checking (or at least the errors you're not interested in):
https://hutonggames.fogbugz.com/f/page?W117