PlayMaker News > General Discussion
Sound Manager Pro
Rabagast:
Hi!
Does somebody owns Sound Manager Pro from the Asset store?
I just have some questions.
What is the best way to manage sound fx?
Is it ok to use an empty game object where I place all the sounds and place this game object in an array. And then I find this game object using Find Array List.
It doesn't affect the performance?
I just want to have an easy way to change the SFX, so I don't need to go to each object/FSM to change the SFX.
And also in Sound Manager Pro, it is many ways to play the SFX.
-Play Capped SFX
-Play Pooled SFX
-Play SFX Loop
-Play SFX On Game Object
Should I use Pooled and what is Play Capped SFX?
And what should I use if there is a lot of shooting and explosion, so the sounds doesn't overlap each other?
Rabagast:
Another problem I get, is when I shoot a lot of enemies at the same time, the sound cracks, because the sounds are overlapping each other. When I use Sound Manager Pro, the sound doesn't crack, but it's like it's cutting the sound to avoid cracking or something. I don't know how to solve this. Any help, please?
Rabagast:
Hello!
Any solution for this? It's a really big problem for me. I don't know if I use this SoundManager Pro correctly.
Rabagast:
I made a video to show a sound example using Audio Play Advanced in the first sound test and SoundManager Pro in the second test. In the first sound test, the sound crack a lot. Like when the sound volume is too high. The second sound test, it sound that the sfx is cutting off. I need a solution for this.
https://www.youtube.com/watch?v=ig-BwQbhYrY&feature=youtu.be
djaydino:
Hi.
Sorry i do not own SoundManager Pro
But i looked a bit in unity forums and the quality and format of your file can cause a crack sound.
Best is to use Wav files and 48000 (Hz)
Make sure all your audio clips start and end at 0 volume
Another thing i saw is pooling sound so if there are more than x sounds going on fade out 1 (usually the one that was started longest ago.
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