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Author Topic: Observed Component, but which one is it?  (Read 1428 times)

CoreyHUN

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Observed Component, but which one is it?
« on: February 12, 2018, 05:44:53 PM »
Hey everyone, i have a question.
If we have a photonview component, and put some FSM components as observed.
How can i find out, which exact FSM component it is? Because it only says the GameObject name and Component Type


CoreyHUN

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Re: Observed Component, but which one is it?
« Reply #1 on: February 18, 2018, 01:22:33 PM »
bump, anyone?

djaydino

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Re: Observed Component, but which one is it?
« Reply #2 on: February 18, 2018, 02:41:10 PM »
Hi,
I believe you can't, it is a unity limitation.
When you place them, add some information somewhere in your project telling you which one is where.

jeanfabre

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Re: Observed Component, but which one is it?
« Reply #3 on: February 19, 2018, 02:21:43 AM »
Hi,

 yes, Kurt is right, and this is a very annoying limitation of Unity, you never know which component exactly you are targeting. Usuall, when this is the case I make sure I don't have twice the same component on the gameobject, then I avoid confusion.

Bye,

 Jean