Hi everyone,
I have a 3D scene with a bunch of overlapping structures. I've set up a dbl tap that will raycast and determine which outermost structure was hit. However, I'd like to have the raycast return a list or array of ALL structures hit along the ray (within a user-defined depth) so I can see if certain structures are buried in the mix at that particular point.
I've gone through all the RayCast actions I can find and don't see anything quite like this. Any ideas?
Thanks in advance as always!