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Author Topic: Removing all motion / force / whatever from object[SOLVED]  (Read 1159 times)

daniellogin

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Removing all motion / force / whatever from object[SOLVED]
« on: February 19, 2018, 12:35:33 PM »
Can anyone help me with how I would use Play Maker to remove all motions (be it gravity, momentum, or what ever else Unity has) on an object?

I am trying to make a decoration 'field' where items that are placed inside float in the exact spot they are placed. I have tried simply removing the gravity from the object rigidbody, but when testing with the target already in the area it falls down slowly. If I raise it up again using the editor (while still playing) then the item floats.

So, I think there is some other force which is being applied the first time that needs to be removed? Anyone know how I can use Play Maker to get this to work?
« Last Edit: February 20, 2018, 02:09:12 AM by jeanfabre »

daniellogin

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Re: Removing all motion / force / whatever from object
« Reply #1 on: February 19, 2018, 12:58:41 PM »
Actually I figured it out. Kinematic also needs to be disabled to stop all movement.