Can anyone help me with how I would use Play Maker to remove all motions (be it gravity, momentum, or what ever else Unity has) on an object?
I am trying to make a decoration 'field' where items that are placed inside float in the exact spot they are placed. I have tried simply removing the gravity from the object rigidbody, but when testing with the target already in the area it falls down slowly. If I raise it up again using the editor (while still playing) then the item floats.
So, I think there is some other force which is being applied the first time that needs to be removed? Anyone know how I can use Play Maker to get this to work?