PlayMaker Feedback > Feature Requests

Uncheck "Show state labels in game view" by default

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Marc Saubion:
Hi.

As the title indicates, I'd like to have the default Playmaker setup "Show state labels in game view" to be unchecked.

The reason is, even if I uncheck it, this setting will not go through Unity's Collaborate feature. As a result, the people working with me on the project will have the states in game view and worse, might send an executable this way.

An other reason is, I am mainly working on VR project and they don't appear in the headset. So it's easy to forget about it when trying a product on an other machine before a demonstration.

Overall, having it on by default will create teamworking issues, one of which being teammates seeing Playmaker as a reliability or a nuisance when you ask them to change their Playmaker settings.

For these reasons I think this feature should be turned on by people needing it and not the other way around.

Thanks

jeanfabre:
Hi,

 It is strongly not recommended to use Unity Collaborate with PLayMaker, there are known issues if concurrent editing is done on an FSM, this will liklely end up with corrupted Fsm and a manual recovery of it.

Prefer using bitbucket or Github with regular Git repositories, it's totally stable and you have full control over what to ignore in the project.

But you have a good point nonetheless. I'll forward this to Alex for consideration.

 Bye,

 Jean

MattyWS:
I second the op’s point. Those labels get annoying after a while and I don’t need them that often, I usually turn them off as soon as I create an FSM. When I’m in productive flow it can be quite jarring to stop what I’m doing just to switch it off on new ones.

It’s unusual to have ‘debug mode’ on by default anyway. :)

jeanfabre:
Hi,

 yes, it's been raised internally, likely it will get addressed for the next update.

 Bye,

 Jean

Marc Saubion:

--- Quote from: jeanfabre on February 28, 2018, 01:30:23 AM ---Hi,

 It is strongly not recommended to use Unity Collaborate with PLayMaker, there are known issues if concurrent editing is done on an FSM, this will liklely end up with corrupted Fsm and a manual recovery of it.

Prefer using bitbucket or Github with regular Git repositories, it's totally stable and you have full control over what to ignore in the project.

But you have a good point nonetheless. I'll forward this to Alex for consideration.

 Bye,

 Jean

--- End quote ---

Thanks Jean.

About collaborate, I'm a bit surprised. I've used it with playmaker a full year an never had any issue, but I'm usually the sole programmer on the team and pretty organised about not working on the same file, so that helps.

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