I have a "Falling Ground" with tiles in a room. Some tiles fall down, some don't. Therefore Player needs to carefully step.
In order to do that, I use Triggers on each Tile, so as Player moves on Triggers, tiles start to fall. On this job, I prefered to use "Add Component: Rigidbody".
Before this, when I used "Destroy Object" or "Destroy Component" by choosing my Floor tile, only ONE single tile was destroyed on-trigger, which a tile is parent object of the Trigger object.
However, in "Activate Component", when Player trigger the tile and Rigidbody Component is added,
not that Single Tile gets Rigidbody, but all tiles get Rigidbody and everything falls down. This is the thing that creates complication.
What could be the problem, do you have any advice? Thanks!