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Author Topic: Timed activate game objects  (Read 2348 times)

MAX_POWER

  • Playmaker Newbie
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  • Posts: 40
Timed activate game objects
« on: February 19, 2018, 09:40:33 AM »
Hi. Would be cool to add a delay option to ActivateGameObjects
/ActivateMultipleGameObjects script. Would save time from doing unnecessary steps. Anyway this could be added? Thanks.

Deek

  • Full Member
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  • Posts: 133
Re: Timed activate game objects
« Reply #1 on: March 29, 2018, 07:56:20 PM »
I extended my "Activate Game Objects"-Action to support a delay between each GameObject and to run it every frame. You can find the extended version in the Ecosystem as "Activate Game Objects Advanced" (Unity 5 and up) or in the attachments.

MAX_POWER

  • Playmaker Newbie
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  • Posts: 40
Re: Timed activate game objects
« Reply #2 on: March 30, 2018, 01:34:41 AM »
Awesome! Just what I've been looking for. Works great. Thanks!