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Timed activate game objects
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Topic: Timed activate game objects (Read 2348 times)
MAX_POWER
Playmaker Newbie
Posts: 40
Timed activate game objects
«
on:
February 19, 2018, 09:40:33 AM »
Hi. Would be cool to add a delay option to ActivateGameObjects
/ActivateMultipleGameObjects script. Would save time from doing unnecessary steps. Anyway this could be added? Thanks.
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Deek
Full Member
Posts: 133
Re: Timed activate game objects
«
Reply #1 on:
March 29, 2018, 07:56:20 PM »
I extended my "Activate Game Objects"-Action to support a delay between each GameObject and to run it every frame. You can find the extended version in the Ecosystem as "Activate Game Objects Advanced" (Unity 5 and up) or in the attachments.
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MAX_POWER
Playmaker Newbie
Posts: 40
Re: Timed activate game objects
«
Reply #2 on:
March 30, 2018, 01:34:41 AM »
Awesome! Just what I've been looking for. Works great. Thanks!
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Timed activate game objects