PlayMaker News > General Discussion
Is Playmaker a Photon Asset, or Unity asset?
robluk3833:
If its Playmaker working as a asset for Unity, its obvious, that should have rather compatibility with UNet than with Photon, at first place!
Will You do compability with UNet, or You waiting till Bolt will do that?
djaydino:
Hi.
Playmaker is not working for unity (as far as i know)
But there are actions for Unet available on the Ecosystem
robluk3833:
I did not know about actions for UNet. Thanks.
jeanfabre:
Hi,
uNet is unfortunatly not a good solution for solid projects, the only advantages using uNet is that it works in LAN situations, otherwise, I would strongly advice against, and choose Photon instead.
Be also aware that if you plan on releasing anything to the public using uNet and its matchmaking system, you will need to contact Unity directly.
Also, uNet is a far more complex network system requiring for its main usage a dedicated headless Unity version running on servers, like Amazon, needless to say this is really, really, really expensive :)
All this to say that PlayMaker support for uNet is limited for the time being and not officially supported, only via the wiki actions I created a while ago for this.
Could you tell us more what you plan on doing with you project and what kind of expectations you have as far as its multi player ability?
Bye,
Jean
robluk3833:
Thank You Jean for complex answer.
I have really tough decision to make, advice will be really good.
I want to create bunch of simple multiplayer games for android, and ios devices. I want to start with turn based strategy's, later I think to do some actions strategy's, and what is important I think, I gonna need for few games option of database on server to keep data, about relations in games, between players.
I was thinking about Dedicated server, Photon or UNet.
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