PlayMaker Help & Tips > Android Help

Android variables problem.

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Rufusol:
Hello,

I'm have problem with android exporter and variables.
I something like this:
wait 5sec
add 1 to float x
convert float x to string y
show string y in UI text object
loop

Everything works when i use Unity inside player or Windows exported app.
When i use Android Exporter then i see that variables are not working (I see new text in Ui text object, where on Unity player there was number). Im tried local variables (get fsm) and global variables. Nothing works. Please if someone know soultion then please help me. Sorry for my English.

djaydino:
Hi.
Did you use some get/set propertied actions?

if so and if you use them for ui, you can find ui actions on the ecosystem

Search for ugui proxy full.

If you used it for 3rd party asset then you should use Linker Wizard

Always try to minimize using get/set properties :)

Rufusol:
Hello, thanks for reply. Im was tried two methods:
1. With get/set fsm value on local variables.
2. With global variables.

Inside unity and when exported to windows app works fine but on android dont work.
Im use also ugui set text for ui text object.

There is something i must do when i export to android? Maybe something I dont do because i dont know. There is something i must make before export playmaker project to android?

Sorry for my English.
Best regards.

Rufusol:
I have tried something else. I maked easy fsm that wait x sec and then change position of example cube object. This also dont work on android but work in Unity and Windows export. I tried Ugui drag example project with this same effect.

I see that playmaker dont work on android export.
Someone have this kind of problem?

skipadu:

--- Quote from: Rufusol on April 02, 2018, 05:07:43 PM ---...
I see that playmaker dont work on android export.
Someone have this kind of problem?

--- End quote ---
I just yesterday noticed the same kind of issue when I exported my game to Android. It doesn’t get one of the variable set correctly. In Unity editor it is working. Didn’t have time to try to solve it yet.

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