PlayMaker Updates & Downloads > Share New Actions

FSM Communication actions V2

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nightcorelv:
Hi
I'm made more FSM actions, because I don't like to put all the state in an FSM. It's will get confused and lose controls, I prefer to put all variables in an FSM, and let other small FSMs to control this FSMs variable.

Action list:
fsm float flip
fsm float operator
fsm float switch
fsm gameobject compare
fsm gameobject compare tag
fsm gameobject is null
fsm int flip
fsm int operator
fsm int switch
fsm string switch
fsm string is null or empty

Array :
fsm array add
fsm array addrange
fsm array clear
fsm array delete at
fsm array get next
fsm array get random index
fsm array length
fsm array remove
fsm array remove all
fsm array resize
fsm array reverse
fsm array shuffle
fsm array sort (not tested)
fsm array swap items
fsm array transfer value

hope you guys enjoy it.

jeanfabre:
Hi,

 that's great!! but you should put them on the Ecosystem!

 Bye,

 Jean

nightcorelv:
sure, Ecosystem helps me easier get on my other computers


--- Quote from: jeanfabre on April 03, 2018, 06:40:17 AM ---Hi,

 that's great!! but you should put them on the Ecosystem!

 Bye,

 Jean

--- End quote ---

rainexplorer:
Hi,

any example How to use this ?

because i'm not so good at coding...

djaydino:
Hi.
@rainexplorer.

The actions works similar as the normal actions (without fsm in front)
for example 'Fsm String Switch' works the same as 'String Switch'
Except that you can target/use variables on a different fsm without setting them global.

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