Bug Reporting > PlayMaker Bug Reporting

States randomly just scramble and replace other states.

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autumnboy:
I've encountered this problem several times. I have no clue what causes it, but sometimes playmaker will scramble up events or gameobjects. It grabs one event and replaces it with another. I do have a nested prefab program but I'm unsure whether it would change things inside an fsm.

This is seriously frustrating as I have to go and manually fix thousands of errors. If any of them a globally called events I basically have no idea of knowing until I figure out something doesn't work. I lose hours of time fixing up all this scrambling.

Does anyone else have the same problem, is there a consistent cause and is there something I can do to avoid this happening?

Playmaker V.1.8.6.f4

djaydino:
Hi,
I would suggest to update playmaker (1.8.9 at the moment)

But before you do, make a backup from your project of course.

Are you using Collaborate?

autumnboy:
Okay thanks, will do.

No I am not.

djaydino:
Hi.
Let me know if you still have these issues after updating playmaker :)

autumnboy:
I just experienced another scrambling issue where global events got swapped out for other global events across the board. I don't know why this happens. I've currently got 143 errors. It's seriously the most frustrating thing. I have to manually go through and fix all of them.
Anyone have any ideas?

Unity 2018.2.2f1
Playmaker 1.9.0

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