Hello all,
i'm knee deep in development and my compile time when i hit play is now about 30 seconds, which makes me very inneficient at work as i spend most of my time waiting for half a minute just to perform a few seconds check on something i did.
Besides pooling which is really a kick in the head since i've got some 300 objects pooled with at least 10 copies of each, i was wondering if moving playmaker to standard assets or plugins folder would bring any benefits.
I read in lot of places it's good to move scripts you rarely change to those folders since they compile first (kinda how this plugin
https://assetstore.unity.com/packages/tools/utilities/mad-compile-time-optimizer-34012 works. I haven't tried since i see it hasn't been updated for a long time and the reviews are quite polarizing.
I use Playmaker almost exclusively, and as far as i know, unless i modify them, scripts that make Playmaker are never to be altered, so i guess it would be safe to move them. UNLESS the folder locations of Playmaker itself are important, like in many other plugins, and that would break the thing.