Hi,
Sure I would be happy to put it on my github. This is me here:
https://github.com/dumbgamedevYou can also consider adding them to the package itself. Just unzip the folder and put in your project. Then left click on the folder and choose "export package". Make sure nothing in the export package option is selected , except the folder and actions (playmaker custom actions for this).
Save that new asset package into your project and delete the the folder of actions. Update on the store.
Now anyone who has playmaker, can just open that asset to install the actions.
Also, in the future, you might want to give your script a namespace, since "outline.cs" is so common, it could cause conflicts
You can access the variables of outline.cs via get/set in playmaker. However, this is generally frowned upon in playmaker because then you end up with a whole project of get/set, which is very hard to debug. As well, some platforms cannot read get/set. Lastly, I am not sure about the overall performance of that method. So, custom playmaker actions are always the way to go.
I am working on game for vive right now, so I will be sure to give your actions a go in my game