Thanks for the replies, much appreciated. I restarted the project, but imported the sprites leaving all defaults except of course, making it Point instead of biliniar. I left it at 100 for size even though each sprite is 128x128. That’s the only thing I did different, besides restarting and it took.
Only glitch I have now is when I jump the player goes to jump animation and then to fall animation, which is fine. However, in the animator I have Any State connected to Fall state so if I fall off an edge, it should trigger the fall animation with Y velocity set and not tagging a “ground” object, but doesn’t. Oh well, least of my worries.