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Marble Run VR

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richardh:
This is a quick and dirty (and silent) YouTube video of a project I am working on using Playmaker, SteamVR and Unity3d.

Marble Run VR. The idea is to be able to build your own marble run track (in VR).
The scene allows you to build simple or hugely elaborate marble run tracks with single or many multiple marbles.

This is a vid of a real life marble run by way of example:
//www.youtube.com/watch?v=qGsD19P16rs
And below is the short vid of what I have done so far.

//www.youtube.com/watch?v=mGIboQZC5-I
Once I have the basics done. I want to add many different types of object and pieces so that it will be possible to construct tracks like you see in the first video link (the real track). Not just cubes, but building blocks, marble lifts, inanimate objects like pencils, blocks, dominos, carousels, timers and a host of other features.

Like I say, this is a basic prototype.

djaydino:
Hi,
Looks good.

I edited your post so the videos are visible :)

richardh:
I need help with his project & another project I have in the works which I think could be a huge success and perfect for VR.
I have tried getting people interested in creating a small team but so far I've had no bites.

I'm not really capable of continuing these projects alone as I don't have the necessary skill set to see them through.

The Marble Run project is a sort of learning project stepping stone. My main VR project idea is the one that I am excited about IF I can get a small team together.

Failing that, I would like to find someone with a better set of skills and knowledge to take over the project(s).
I contacted  Cherry Pop Games (they created VR Pool and their latest title, VR soccer) and they actually said that they had already discussed (and loved)my project idea in their studio, but they have other projects in the pipeline.

Anyone interested in being in a small team and.or taking the idea/project on as their own can contact me. or post a forum reply here.

djaydino:
Hi.
Maybe you could try with crowdfunding like Kickstarter, Indiegogo, Gogetfunding, Fig or GameLaunched?

You should check this post out, maybe it can give you some ideas :)

https://blogs.unity3d.com/2016/08/08/three-ways-to-raise-money-for-your-game/

richardh:
I don't need to crowdfund. I just need a small team to help dev.

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