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Author Topic: Unity Camera 360 View Question[SOLVED]  (Read 299 times)

Eduardo

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Unity Camera 360 View Question[SOLVED]
« on: May 09, 2018, 09:38:32 AM »
I created a character and using camera with 360 view, but what i don't like and trying to fix, is when I moved the camera up in order to see the roof of my game, since is 360 view, it moved till the point  i can even see the bottom of the shoes of my character, is like my character is above the floor,
Does somebody knows, how to fix this ?
« Last Edit: May 16, 2018, 12:08:03 AM by jeanfabre »

terri

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Re: Unity Camera 360 View Question
« Reply #1 on: May 09, 2018, 11:35:55 AM »
If you're using the Mouselook action you can set the minimum and maximun X and Y values, not sure why that would make you look at the bottom of your character's shoes though.

Eduardo

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Re: Unity Camera 360 View Question
« Reply #2 on: May 14, 2018, 08:55:15 AM »
Thanks Terri.

You were right, I had the values to high, So when I moved the Cam trying to see the clouds as an example, it moved to much at the point that I saw the shoes of my Character.... So thanks... Values has been fixed all back to normal....