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Author Topic: Problem with Mouse Pick Event on instantiated prefabs  (Read 39 times)

omgitstri

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Problem with Mouse Pick Event on instantiated prefabs
« on: May 16, 2018, 12:58:37 PM »
Hello,

I am currently using unity 2018.1.0f2 and I noticed a problem with Mouse Pick Event. If we prefab that uses the action on the first state, it refuses to send the Mouse Over event when we instantiate the prefab. Somehow I managed to get it to works after I select the Cloned object, removed its collider and add a new collider component on it.

I made a simple FSM where mouse over the object and I click on an object to instantiate an object right next to it. Using the following Actions:
  • Mouse Pick Event
  • Create Object Advanced

I attached a screenshot of the FSM.

Thanks in advanced!
Tri Nguyen
Tri Nguyen
Game Designer at Nvizzio Creations