Hi,
it does, but it's been deprecated by Unity and now is offered as an option. To enable this,
- go the welcome screen window,
- go to Addons
- click on enable legacy networking.
- don't import the package of legacy actions if you don't need them, the sync check box will be there now
we have a little quirk on the addon manager, where it will throw an error:
simply open the script and replace line 54 with
PlayMakerDefines.RemoveScriptingDefineSymbolFromAllTargets("PLAYMAKER_LEGACY_NETWORK");
Bye
Jean