playMaker

Author Topic: Playmaker and AssetBundles  (Read 2466 times)

verybinary

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Playmaker and AssetBundles
« on: June 05, 2018, 02:22:11 PM »
Am I looking at this wrong? or is Playmaker perfect for asset bundles.
With assetbundles, im under the impression that you can add in "anything but extra code"
I am also under the impression that all code is in the project already(if you don't delete any actions)
So does this mean I can make asset bundles that use actions that are included in the build in the first place?

djaydino

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Re: Playmaker and AssetBundles
« Reply #1 on: June 05, 2018, 02:36:05 PM »
Hi.
Yes that should work indeed

But if you use new globals they will not be added and new custom actions will also not be added.
unless you make an update from the main game

verybinary

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Re: Playmaker and AssetBundles
« Reply #2 on: June 07, 2018, 08:24:33 AM »
Thank you. I wasn't sure if Playmaker compiled FSMs into new scripts that Unity called "scripts" for asset purposes while ignoring actions because X.
I'll dive into it while considering your "should"