playMaker

Author Topic: Playmaker editor slowing down extremely  (Read 1353 times)

nFighter

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Playmaker editor slowing down extremely
« on: June 04, 2018, 04:52:03 PM »
Hey! I have a moderately complex FSM (maybe around 50 nodes) and it's almost impossible to work with it. Every mouse press resolve in 5-15 seconds. When I type something - it appear character by character with 5 sec per character delay and so on... I thought playmaker do something like self checking or some other stuff. So, my question is: what can it be, how to find what exactly is happening and how to turn it off?

P.S. Just to exclude basic ideas - all the "error checking" already turned off
« Last Edit: June 04, 2018, 05:05:43 PM by nFighter »
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http://nakedfighter3d.com

Alex Chouls

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Re: Playmaker editor slowing down extremely
« Reply #1 on: June 04, 2018, 09:03:53 PM »
Can you share your project? If so, please PM me a.download link (don't post it publicly). Thanks.

Also which versions of Unity and Playmaker are you using?

nFighter

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Re: Playmaker editor slowing down extremely
« Reply #2 on: June 05, 2018, 10:33:20 AM »
I'm using Unity 2017.4.0f1 LTS and latest PlayMaker from assetstore (1.90 I suppose)

Writing you a PM  8)
indie developer of multiplayer adult fighting
http://nakedfighter3d.com

nFighter

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Re: Playmaker editor slowing down extremely
« Reply #3 on: June 11, 2018, 05:09:41 PM »
Ok, I found the evil root!

I have a couple of call method actions asking MegaFiers modifier for some stuff. And having even one of this call methods in FSM almost killing the playmaker interface completely.
Is it suppose to work this way?  ???
I know that I should avoid using Call Methods, but I wouldn't think it could be so serious...
indie developer of multiplayer adult fighting
http://nakedfighter3d.com