Hi! So maybe a bit of an odd one. Basically when my player dies, I want to instantly start reloading the current level in the background, so once the death sequence is all played out (a few second process), then I can instantly 'restart' the level seamlessly without any visible loading screens (or at least reduce the loading time as much as possible).
I'm using Load Scene Async, and this all works fine if I try and load a different scene (I.e. current scene is Scene 1, and I load Scene 2) but if I try and load the same scene, the Action just fails, prompting the Scene Not Found Event (but is definitely in the Build Settings list). I can only guess that as the scene is already loaded/active, the Action doesn't think it needs to load it again in the background or something. So I'm not sure how to get around this.
Trouble is, I cant just load the level non-asynchronously, as I need to make sure the death sequence is finished before I allow it to swap to the reloaded scene. I could of course wait until the death sequence is all played out and then just load the level normally, but I want to avoid loading time/screens as much as I can.
Probably missing something obvious, so any help really appreciated! Thank you!