Hello everyone,
I have been debugging a fsmStateAction. I have disabled it from the playmaker inspector, but the OnUpdate method is still called. (See attachments)
So my question is, if enabled= false does not avoid to keep calling OnUpdate, what is it for?
Thank you
using HutongGames.PlayMaker;
using UnityEngine;
public class EnabledTest : FsmStateAction
{
public override void OnUpdate()
{
Debug.Log("OnUpdate");
}
}