playMaker

Author Topic: Ecosystem browser error 2018.1  (Read 1692 times)

therewillbebrad

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Ecosystem browser error 2018.1
« on: July 03, 2018, 03:29:59 PM »
Hi I can't seem to get the ecosystem working in 2018.1 here's the error I keep getting.

`EditorCoroutine.routine' is inaccessible due to its protection level
error CS0122: Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/Tools/ProjectScanner/ProjectScanner.cs(208,40)

`EditorCoroutine' does not contain a definition for `startManual'
error CS0117: Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/Tools/ProjectScanner/ProjectScanner.cs(205,60)

Any help would be greatly appreciated as I need some custom actions off of there.
Thanks!

jeanfabre

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Re: Ecosystem browser error 2018.1
« Reply #1 on: July 06, 2018, 06:55:35 AM »
Hi,

 I'll release early next week a new version to accommodate. Thanks for spotting this. I moved away on all 2018 projects because of one problem or another so I did not spend enough time on 2018 yet to bring all ecosystem stuff up to date with it...

 Bye,

 Jean

dt1000

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Re: Ecosystem browser error 2018.1
« Reply #2 on: October 17, 2019, 06:32:03 AM »
I am getting the same error in 2019.2.0f1, with the latest version of PlayMaker. Any tips?

dt1000

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Re: Ecosystem browser error 2018.1
« Reply #3 on: October 17, 2019, 06:37:57 AM »
Fixed it... looks like there are two definitions for EditorCoroutine, so I specified Net.FabreJean.UnityEditor and ti works.

Line 207 now reads...

Net.FabreJean.UnityEditor.EditorCoroutine _findAssetCoroutine = Net.FabreJean.UnityEditor.EditorCoroutine.startManual(FindAsset(_assetDescription));

jeanfabre

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Re: Ecosystem browser error 2018.1
« Reply #4 on: October 18, 2019, 02:31:18 AM »
Hi,

 woah, how odd... I need to investigate this.

Thanks for looking this up this helps a lot!

Bye,

 Jean

jeanfabre

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Re: Ecosystem browser error 2018.1
« Reply #5 on: October 18, 2019, 03:34:29 AM »
Hi,

 I just can't repro this, very odd...



Could you send me a project with this error? pm me if it's private.

Bye,

 Jean