Hi everyone,
So I'm a long time Construct 2 and 3 user, but I'm ready to master Playmaker.
One of the basic things that I took for granted with C2 is to be able to easily compare something. For example. Let's say I make a pool of 5 sets of obstacles. I would want them to "teleport" back to the other side (endless runner for example) when the object is number of units of space to then jump over.
As I go through various actions in PM, I find I'm having to figure out which things what certain data types and this proves confusing to really give PM what it wants so I can do what I want.
In my mind I would think I could just setup an FSM that is like... "when object is 5 units behind player, move object +10 X units ahead of the player.
I'm not saying PM can't do this, but on a gut level I think to myself I would in the object's state machine, continuously compare object X - player X. when answer is greater than 10, move object +10 x units.
I imagine each "clone" of the original prefab would be measuring this individually so when each individual's distance goes over the 10 unit value they operate independently.
This has proven to be difficult for me to express because for example i would (gut instinct) do something like "get vector 3 value" of an object, which I assume is the objects XYZ value, but the action wants a vector3 variable..
This has stumped me for awhile and I think that if I can wrap my head around how PM properly compares various values would open up a lot of possibilities.
Thanks!
Caleb