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Author Topic: How can a gameobject store itself as a variable?[SOLVED]  (Read 127 times)

indeed

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How can a gameobject store itself as a variable?[SOLVED]
« on: July 10, 2018, 01:33:29 PM »
Hi, sorry if I'm missing something obvious. I just want the FSM Owner to be able to store *itself* as a Gameobject Variable. Is there a way to do that?
« Last Edit: July 10, 2018, 05:32:41 PM by djaydino »

verybinary

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Re: How can a gameobject store itself as a variable?
« Reply #1 on: July 10, 2018, 01:37:30 PM »
use the "get owner" action

indeed

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Re: How can a gameobject store itself as a variable?
« Reply #2 on: July 10, 2018, 01:40:47 PM »
I *was* missing something obvious. Thank you!