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Smartest Way to Pause Enemies When Player is in Menus?
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westingtyler:
Hello. That's my question. I know I can have the enemy fsm have an "activate" event and a "deactivate event" with nothing in it, and call them as needed.
But I also need the enemy's animation to freeze.
For example, if an enemy jumps toward you, mid-attack, and you pause the game, how do we pause that enemy mid-attack in the air, only to instantly resume upon unpause?
Fat Pug Studio:
Set time scale to zero? UI doesn't depend on time as far as i know, at least i'm managing it like that and everything works fine.
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