Hi,
I've got an issue with my character controller that I've made custom using playmaker. It all works perfectly.. until I add a rigid body
The setup I have is using animation with root motion to control forward momentum - & then using the axis vector angle to update his rotation (relative to the camera). So in a nutshell, he runs towards the direction I point the analog stick.
When I add a rigid body to the stack though, it seems to override all outside rotation influence with the animator's root motion rotation (which is nothing).
Does anyone know how to get around this using playmaker actions? I see that some actions override the animator root motion such as Set Animator Target - but none that I can tell which apply root motion as well, they all seem to just disable it.
Thanks for any help!
Pez