PlayMaker Feedback > Feature Requests

Variable Numbering & Order

(1/1)

Farwest:
In an FSM, when we add variables with numbering like this, here is the order of variables: 

enemy1,
enemy10,
enemy11,
...
enemy2,
enemy20,
...
enemy3,
enemy4,
enemy5,
enemy6,
enemy7,
enemy8,
enemy9,

This is inconvenient and messy, for a user who needs to deal with many variables for inventory/quest/dialogue managements. When we assign certain items or stuff to a variable, we need to double check with sleepy/tired eyes, if we add that item to enemy 2 or enemy10, this is tiring.

If these kind of variables naturally get an order by number-size (1 on top, 999... at bottom), I will appreciate very much.
Thanks.

Fat Pug Studio:
Haha, yeah this would be convenient. It doesn't happen to me too often, but like Farwest, there's probably people who are having a lot of trouble with this.

jeanfabre:
Hi,

 typically, you should instead use an array, but the principle of ordering variable still is something we are missing indeed. Ground work is currently undergoing to provide such features, so expect something soon on this.

 Bye,

 Jean

Farwest:
Great news, thanks a lot! This will truly improve the efficiency who needs to work with tons of variables, a variable will be easy to find and dealt with.

Navigation

[0] Message Index

Go to full version