PlayMaker Updates & Downloads > Share New Actions
Steamworks.NET BETA
djaydino:
Hi Everyone.
Here is the first set of actions for Steamworks.NET
Warning The action package is still in beta!
It is possible that when updating that some actions might break.
Also it is possible that some actions don't work correctly
So be careful using them in released projects.
Follow the steps in the next post to setup steamworks.NET correctly, before importing the package.
If you find any bugs please post here so i can update the action.
You can also pm me if you wish to join my steam beta channel on discord.
P.s. feel free to support my work on patreon 😉
djaydino:
How to start using steamworks with playmaker :
1st get the Steamworks.NET_11.0.0.unitypackage.
After importing to your project, you will need to edit some files :
Change '(AppId_t.Invalid) to : ((AppId_t)480))
if you have your own appId you can set that instead of 480
In your browser, go to your project folder..
There you should see a text file called steam_appid.txt
Edit the file and change to 480 or your appId number
(480 is the standard test game from steam)
If you want to test steam in a build you need to copy this text file in the same directory as the .exe file
Then you need to place The SteamManager script on an object in the scene.
Note. ALWAYS! ensure that Steam is initialized by checking Steam_Is Initialized before using any Steamwork actions (do only once if you do multiple things in the same frame)
djaydino:
Reserved
djaydino:
Reserved
clandestine:
Thats amazing man! I hope i can try them soon... or maybe implement in my old game
Many thanks!
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