I'm toying around with making a stealther game. Something a bit Thief or Deus Ex like. You know, creep around, try to not get caught, ambush enemies to quickly knock them out before they set off an alarm, etc.
This is just a hobby pursuit so it's not really a full game plan yet. I'm sort of making it to see where it goes. So now I'm working on what the actual player mechanics are. I'm thinking pretty much just rip off the powers or take the same vein as Deus Ex, so this may include a see through walls power so the player really works on the not get caught part, or planned ambush, rather than just run and gun blasting enemies with no regard.
So... any ideas on how I could rig up such a thing? I'm thinking ideally you would see the walls like regular but maybe get a kind of heat map look of the enemy figure shining through the walls. It would also ideally limit the range that the enemy would shine through the walls to reduce confusion and also limit the power so you can only get the edge on what's in the next room, not 5 rooms away.
Just to clarify, I'm not asking how to bind it to a control or set it's timer or anything like that. I'm just asking how one may make an object behind another be visible.