Was just working when now I noticed that when I press a key that acts in Playmaker, 40 fps go away in a moment. Any idea how this can happen? I can't recall to have changed anything in the Playmaker settings.
It seems that ANY key processed by Playmaker cuts away a huge amount of frames.
In the beginning I thought it was something related to physics: most of the keys I assigned control a vehicle, so... but it's not the case.
In example, I have a FSM that toggles the visibility of a bunch of meshes, nothing complex: if I press the key assigned to this FSM repeatedly, the framerate drops, and this has nothing to do with physics.
Any idea what can cause anything like this?
Just few minutes ago I made a build that worked perfectly, and now this, appeared from thin air really.