I've got a simple FSM consisting of:
1. Get next child, store it under 'child'.
2. Set parent of 'child' to none.
Repeat until all children are detached.
But, of 7 objects i have childred, not all are being detached. Any ideas? Seems like a bug.
Good old dumb find child/set parent to none works, this somehow fails.
Unity 2018.3b5